AI Insights · Timothy · January 2022
Top 5 Card Battler Apps in Kenya Q4 2021
The fourth quarter of 2021 saw varied performances for the top 5 card battler apps on a unified platform in Kenya, with notable trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw varied performances for the top 5 card battler apps on a unified platform in Kenya, with notable trends in downloads, revenue, and active users. The data comes from Sensor Tower, and more insights can be found there.
WWE SuperCard - Battle Cards from 2K, Inc. experienced fluctuations in weekly downloads, starting at 346 and seeing a low of 125 in early November, before rebounding to 387 by the end of December. Revenue peaked at $17 in mid-October and saw minimal earnings thereafter. Active users grew from 1.1K to nearly 1.4K by the end of the quarter.
Animation Throwdown: Epic CCG by Kongregate had a steady number of downloads, peaking at 82 in early November but dropping to zero by the end of December. Revenue was highest at the start of the quarter with $19, and active users peaked at 119 in early November before declining to 80 by the end of December.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. had inconsistent download numbers, with a peak of 179 in early October and a drop to 36 by the end of December. Active users showed a declining trend from 640 in early October to 357 by the end of the quarter.
Yu-Gi-Oh! Duel Links from KONAMI saw a significant increase in downloads at the end of December, reaching 65. Revenue peaked at $28 in early October, while active users fluctuated but ended the quarter at 276.
Legends of Runeterra by Riot Games, Inc. had a notable spike in downloads in late December, reaching 55. Revenue peaked at $18 in late November. Active users increased from 31 at the start of the quarter to 70 by the end.
For more detailed insights and data, visit Sensor Tower.